A spatial computing environment where you explore AI-generated 360° worlds inside a 4D mathematical surface called a Glomeme — an oblate spheroid made of 8 curved domains connected by 12 mathematical seams.
| 1 | 1D Line Projection |
| 2 | Exploded Branch Cuts |
| 3 | 4D Holographic Depth Map (walkable) |
| 4 | Isolated Inspection (shard switching) |
| 5 | Continuous Reality (walkable) |
| 6 | Hemisphere Split |
| WASD | Move (ground or fly mode) |
| Space | Move up |
| Shift | Move down |
| F | Toggle ground/fly mode |
| Right-click drag | Rotate sphere manually |
| Tab / Shift+Tab | Cycle view modes |
| N / Shift+N | Cycle worlds |
| H | Toggle holographic overlay |
| Shift+H | Cycle holographic display mode |
| C | Toggle conformal lattice |
| L | Toggle pole axis |
| G | Toggle spatial grid |
| 4 | Toggle 4D PiP panel |
| ] / [ | Drill in/out (D4 depth) |
| Arrow keys | Navigate grid cells (when grid active) |
| X | Place wormhole endpoint (when grid active) |
| D | Exit 360° dome video playback |
| J | Toggle auto-adjust spheroid (scales with FOV) |
| Y | Toggle invert mouse Y axis |
| P | Toggle performance HUD |
| ` | Toggle Quake 2 console (command terminal) |
| Click canvas | Enable pointer lock (FPS mouse look) |
| Escape | Exit pointer lock / dismiss portal |
| ? | Toggle this help |
Press ` (backtick) to open/close. Tab autocompletes commands. ↑↓ navigates history. Type help <topic> for detailed help on any category.
| Navigation | |
|---|---|
pos | Camera position (x y z) |
dir | Camera look direction vector |
rot | Camera rotation (Euler angles in degrees) |
teleport <x> <y> <z> | Jump camera to world coordinates |
lookat <x> <y> <z> | Orient camera to face a point |
reset | Return camera to spawn origin |
speed <0.01-2> | Set walk/fly speed (default 0.08) |
ground / fly | Toggle movement mode |
invert | Toggle mouse Y axis inversion |
context | Show interior/exterior camera context |
| View & Render | |
mode <1-6> | Switch view mode |
fov <30-150> | Set camera field of view |
width / height <n> | Set spheroid X/Z or Y scale (0.2–3.0) |
radius <1-8> | Set globe/collision radius |
wireframe | Toggle glomeme wireframe |
freeze | Toggle scene frozen |
seamless | Toggle seamless stitching |
quality | Toggle high-quality render |
collision | Toggle collision detection |
pixelratio [n] | Get/set device pixel ratio |
autorotate [n] | Get/set accumulated auto-rotation (radians) |
manualrot [n] | Get/set manual sphere rotation |
share | Copy shareable URL to clipboard |
| Overlays | |
lattice | Toggle conformal lattice overlay |
hologram | Toggle holographic overlay |
holomode | Cycle holographic display mode |
wormholes | Toggle wormhole portals |
grid | Toggle spatial grid |
exterior | Toggle exterior sky/floor environment |
compass | Toggle compass HUD visibility |
rigidity <0-1> | Set lattice liquid↔crystal rigidity |
pole | Toggle pole axis line |
| World & Content | |
worlds | List all available default worlds |
world <id> | Load a default world by ID |
generate <prompt> | AI-generate a world from text |
genhere [extra] | AI-generate themed to current spatial address |
autogen [on|off] | Auto-generate on cell select |
paint [prompt] | Open live texture paint panel (or Shift+right-click) |
clearscene | Clear current scene textures |
shard [next|prev|n] | Navigate world shards |
video <url> | Play direct video as 360° dome |
demo <id> | Start a demo tour (list: demo list) |
demo history | Show generated image filmstrip |
| Spatial | |
addr | Current spatial address and depth |
depth | Current D4 depth |
zoom [cache|clear] | D4 zoom status / cache / flush |
dome spawn [label] | Spawn portal orb — walk in to enter |
dome back | Return to parent universe |
dome list | Breadcrumbs and orb count |
dome clear | Remove all portal orbs |
nav [cancel] | Navigation animation status / cancel |
| Auth & Session | |
whoami | Show stored server / email / access key |
tokens | Fetch current token balance from server |
server <url> | Set server URL (saved to settings) |
provider [name] | Get/set AI provider (google/openrouter/openai) |
logout / q / quit | Clear all credentials and reload |
| Console & Scripting | |
help [topic] | 13 topics + help all for summary |
bind <key> <cmd> | Bind keyboard shortcut → command (persisted) |
unbind <key> | Remove a keybinding |
binds | List all active keybindings |
alias <name> <cmd> | Create command alias |
aliases | List all active aliases |
exec <cmd;cmd> | Run multiple commands (;-separated) |
set / get <key> | Read/write engine state variables |
statekeys | List all engine state keys with values |
plugins / events | Plugin list / recent event history |
clear / echo | Clear output / print text |
| Debug & Testing | |
stats | Full engine/renderer/camera/WebGL/spatial stats |
state | Dump full engine state as JSON |
statekeys | All state keys with current values |
logstate | Print state + renderer to browser DevTools |
version | Build info + full plugin list |
fps | Toggle performance HUD (P) |
drawcalls | WebGL draw calls this frame |
triangles | Triangle count in scene |
textures | GPU texture + geometry counts |
memory | WebGL + JS heap memory stats |
objects | Scene object counts by type |
renderer | Full DualRenderer dump + WebGL capabilities |
testprogress | Simulate progress bar animation |
screenshot | Download canvas as PNG |
fullscreen | Toggle browser fullscreen |
beep | Audio context test tone (440Hz) |
History and keybindings persist in localStorage. q → Tab → Enter = fastest logout.
Automated AI-generated tours cycle through curated environments. Click the Demo button or use the console:
cosmic | Cosmic Dreams — otherworldly vistas |
edu-zoom | Education Scale Zoom — solar system to ATP synthase |
dreamscape | Dreamscape — surreal and fractal worlds |
nature | Natural Wonders — hurricanes, reefs, storms |
scifi | Sci-Fi Universe — Dyson spheres, cyberpunk |
art | Art Styles — Van Gogh, Hokusai, watercolor |
Press Space during a tour to pause/resume. Generated images are saved in history — type demo history to browse the filmstrip.
paint [prompt] — open the panel pre-filled with an optional prompt.genhere — AI-generates a world environment themed to your current spatial address and depth (cosmic scale at ROOT, city scale at depth 3, quantum at depth 5+).autogen on — enables auto-generation whenever you click a different grid cell (G to open grid).zoom cache — show cache usage. zoom clear — flush cache.dome spawn [label] — creates a pulsing portal orb 1.5m in front of the camera. Walk into it to enter a nested pocket universe.dome back — return to the parent universe. Navigation breadcrumbs track your depth.dome list — show current path (Root → Pocket #1 → …) and orb count.Each button toggles a feature. Active buttons are highlighted. Hover for tooltips.
| FOV (30–150) | Camera field of view |
| Width / Height (0.2–3.0) | Spheroid shape |
| Radius (1–8) | Globe size and collision boundary |
| Rigidity (L↔C, 0–1) | Lattice liquid↔crystal state |
| Rotation (0–360) | Object rotation during placement |
Wormholes are singularities — dimensional shift points where the lattice mesh warps into convergence funnels. The conformal lattice itself deforms toward each singularity, visualizing spacetime curvature.
Right-click any grid cell to open the annotation panel. Add threaded comments with timestamps and color coding. Annotations are saved locally and can be shared via URL.
Paste a YouTube URL in the input box and click Add. Portals appear as curved video walls on the sphere surface. Click to pop out, click again to pin back to the wall.
Play videos as an immersive dome screen inside the sphere. Two modes:
Implements holographic duality: the 2D sphere surface encodes 3D+ volumetric data via frequency-domain (DFT) projection. Toggle with H, cycle display modes with Shift+H:
Spatial address changes feed frequency signatures into the overlay — drilling deeper generates higher octaves (2depth).
FCC (face-centered cubic) node network projected onto the Glomeme surface. The rigidity slider controls a continuous liquid↔crystal transition:
Every point on the sphere has a hierarchical address:
Addresses are toroidal (wrap around edges) and infinitely subdivisible. Use G to show the grid, arrow keys to navigate, ]/[ to drill in/out.
Supports Google Gemini, OpenAI, and OpenRouter providers. Configure in Settings. Worlds can be generated from text prompts, and new prompts can be woven into existing environments additively.
When a Server URL is configured, all AI requests are routed through the server proxy — your API key stays server-side and is never exposed to the browser.
Register with the server to get an access key and free tokens for AI generation:
Generate 3D objects from text descriptions and place them in the scene. Use the rotation slider to orient objects before pinning them to the dome surface.
A dome-within-half-dome: the Glomeme sphere sits inside a sky hemisphere and floor plane. Toggle with the globe button in the toolbar. Visible automatically in exterior mode (mode 10).
When enabled, the spheroid width and height automatically scale based on your FOV setting to maintain consistent viewing angles. This prevents texture distortion when changing the field of view.
Standing Wave SOS v1.0.0 — Spatial Plugin SDK
Press ? to close
Store your own key on the server to bypass token billing. Your key is encrypted at rest and never returned to the client.